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(Added "Pragmatic notes on using random numbers in art" and cleaned up format of main page)
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[[Introduction to Generative Art]]
[[Introduction to Generative Art]]
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[[complexity theory and complexism]], [[rules based fine art in the 20th century]], [[poststructural theories of authorship]], [[generative art after computers]]
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[[Complexity theory and complexism]], [[Rules based fine art in the 20th century]], [[Poststructural theories of authorship]], [[Generative art after computers]]
=== Generative Art Application Areas ===
=== Generative Art Application Areas ===
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[[architecture]], [[the code as art movement]], [[computer graphics]], [[conceptual and minimal art]], [[the demo scene]], [[design]], [[electronic music]], [[Islamic art]], [[live coding]], [[math art]], [[music composition]], [[pattern based folk art and decoration]], [[physical computing]], [[robotic art]], [[VJ culture]]
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[[Architecture]], [[The code as art movement]], [[Computer graphics]], [[Conceptual and minimal art]], [[The demo scene]], [[Design]], [[Electronic music]], [[Islamic art]], [[Live coding]], [[Math art]], [[Music composition]], [[Pattern based folk art and decoration]], [[Physical computing]], [[Robotic art]], [[VJ culture]]
=== Simple Highly Ordered Systems ===
=== Simple Highly Ordered Systems ===
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[[loops & serial art]], [[mapping, transforms, & hysteresis]], [[scale manipulation]], [[symmetry & regular patterns]], [[the grid]], [[tiling theory]], [[numerical series]], [[the golden section & fibonocci series]], [[iterative construction]], [[combinatorial construction]]
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[[Loops & serial art]], [[Mapping, transforms, & hysteresis]], [[Scale manipulation]], [[Symmetry & regular patterns]], [[The grid]], [[Tiling theory]], [[Numerical series]], [[The golden section & fibonocci series]], [[Iterative construction]], [[Combinatorial construction]]
=== Simple Highly Disordered Systems ===
=== Simple Highly Disordered Systems ===
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[[a brief taxonomy of chance in art]], [[chance operations & probability theory]],[[pragmatic notes on using random numbers in art]], [[noise & random number generators]], [[unpredictable physical systems]]
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[[A brief taxonomy of chance in art]], [[Chance operations & probability theory]], [[Notes for artists using random numbers]], [[Noise & random number generators]], [[Unpredictable physical systems]]
=== Complex Systems ===
=== Complex Systems ===
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[[finite state machines & markov processes]], [[shape grammars]], [[fractals]], [[L-systems]], [[fuzzy logic]], [[neural networks]], [[cellular sutomata]], [[reaction-diffusion Systems]], [[catastrophe theory]], [[chaotic systems]], [[evolutionary systems]], [[artificial life & collective behavior]]
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[[Finite state machines & markov processes]], [[Shape grammars]], [[Fractals]], [[L-systems]], [[Fuzzy logic]], [[Neural networks]], [[Cellular automata]], [[Reaction-diffusion systems]], [[Catastrophe theory]], [[Chaotic systems]], [[Evolutionary systems & genetic algorithms]], [[Artificial life & collective behavior]]
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Revision as of 17:00, 20 September 2008

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