Evolutionary systems & genetic algorithms

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(Further Evolutionary Art Development by Karl Sims: Added link to Sims paper)
Current revision (22:11, 9 September 2013) (view source)
(Further Evolutionary Art Development by Karl Sims: Added a link to NEvAr)
 
* Morph-like animated transitions can be achieved between two formula trees when they are similar with reference to the root node. (This looks significantly different than a tradtional cross-dissolve. Please see his paper above for details).
* Morph-like animated transitions can be achieved between two formula trees when they are similar with reference to the root node. (This looks significantly different than a tradtional cross-dissolve. Please see his paper above for details).
* Image processing or video processing can be done by calculating pixel values as a function of (x,y,i,t) where i is the value of the image channel and t is time.
* Image processing or video processing can be done by calculating pixel values as a function of (x,y,i,t) where i is the value of the image channel and t is time.
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Worth noting in this realm is the NEvAr system that automates the fitness function by using (more or less) the ratio of two complexity measures, compressibility via JPEG versus compressibility via fractal methods. A paper documenting NEvAr can be found [https://estudogeral.sib.uc.pt/bitstream/10316/7641/1/obra.pdf here.]
== Interactive Genetic Art Installation ==
== Interactive Genetic Art Installation ==

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