Evolutionary systems & genetic algorithms

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(Early Genetic Art - William Latham (with Stephen Todd and others))
(Further Evolutionary Art Development by Karl Sims)
Here is an illustration of the tree structure technique with the expressions added.
Here is an illustration of the tree structure technique with the expressions added.
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{{SingleImage|imageWidthPlusTen=460|imageURL=http://www-viz.tamu.edu/courses/viza658/wiki/genetic/23.jpg|caption=Illustration of the tree structure technique with the expressions added}}
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{{SingleImage|imageWidthPlusTen=636|imageURL=http://www-viz.tamu.edu/courses/viza658/wiki/genetic/23.jpg|caption=Illustration of the tree structure technique with the expressions added}}
As noted by Sims:
As noted by Sims:
* Morph-like animated transitions can be achieved between two formula trees when they are similar with reference to the root node. (This looks significantly different than a tradtional cross-dissolve. Please see his paper above for details).
* Morph-like animated transitions can be achieved between two formula trees when they are similar with reference to the root node. (This looks significantly different than a tradtional cross-dissolve. Please see his paper above for details).
* Image processing or video processing can be done by calculating pixel values as a function of (x,y,i,t) where i is the value of the image channel and t is time.
* Image processing or video processing can be done by calculating pixel values as a function of (x,y,i,t) where i is the value of the image channel and t is time.
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== Interactive Genetic Art Installation ==
== Interactive Genetic Art Installation ==

Revision as of 16:06, 21 September 2009

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