Evolutionary systems & genetic algorithms
From GenerativeArt
(Difference between revisions)
(→Early Genetic Art - William Latham (with Stephen Todd and others)) |
(→Further Evolutionary Art Development by Karl Sims) |
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Here is an illustration of the tree structure technique with the expressions added. | Here is an illustration of the tree structure technique with the expressions added. | ||
- | {{SingleImage|imageWidthPlusTen= | + | {{SingleImage|imageWidthPlusTen=636|imageURL=http://www-viz.tamu.edu/courses/viza658/wiki/genetic/23.jpg|caption=Illustration of the tree structure technique with the expressions added}} |
As noted by Sims: | As noted by Sims: | ||
* Morph-like animated transitions can be achieved between two formula trees when they are similar with reference to the root node. (This looks significantly different than a tradtional cross-dissolve. Please see his paper above for details). | * Morph-like animated transitions can be achieved between two formula trees when they are similar with reference to the root node. (This looks significantly different than a tradtional cross-dissolve. Please see his paper above for details). | ||
* Image processing or video processing can be done by calculating pixel values as a function of (x,y,i,t) where i is the value of the image channel and t is time. | * Image processing or video processing can be done by calculating pixel values as a function of (x,y,i,t) where i is the value of the image channel and t is time. | ||
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== Interactive Genetic Art Installation == | == Interactive Genetic Art Installation == |