Cellular automata

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(Example of a Basic Cellular Automaton Rule and Rule Number)
Current revision (22:14, 18 September 2013) (view source)
(Christopher Langton's Lambda)
 
The basic Wolfram cellular automaton uses only K = 2 states and R = 1 neighbor to either side.
The basic Wolfram cellular automaton uses only K = 2 states and R = 1 neighbor to either side.
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==Example of a Basic Cellular Automaton Rule and Rule Number==
==Example of a Basic Cellular Automaton Rule and Rule Number==
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For each possible state combination of a cell and its neighbors, a state for the next time step must be specified. The entire set of transitions is a rule set, and the base N number (where N is the number of states a cell can have) can be used as a rule number.
 
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<blockquote>
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In the most basic one dimensional cellular automaton, where:
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the number transitions in a rule set = K<sup>(2R+1)</sup> <br />
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</blockquote>
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* K = 2 (each cell has two states, 1 and 0).
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* R = 1 (the context for each cell includes one on neighbor to the left, and one to the right, wrapping around at the ends)
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In the most basic one dimensional cellular automaton:
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* K = 2 (two binary states, 1 and 0).
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* R = 1 (on neighbor to the left, and one to the right, allowing for wrap around)
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<blockquote>
<blockquote>
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2<sup>((2 &times; 1) + 1)</sup>= 2<sup>3</sup> = 8
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K<sup>(2R+1)</sup>=2<sup>((2 &times; 1) + 1)</sup>= 2<sup>3</sup> = 8
</blockquote>
</blockquote>
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In the basic CA there are eight possible transitions. Note the rule set can be exhaustively listed by counting in binary using eight bits.
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There are eight possible transitions. <br />
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Therefore there are 2<sup>8</sup> = 256 possible rule sets. <br />
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The rule sets can be exhaustively listed by counting, in this case using eight bits.
Here is an example of a rule set.
Here is an example of a rule set.
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{{SingleImage|imageWidthPlusTen=510|imageURL=http://www.viz.tamu.edu/courses/viza626/10Fall/cellAut1.gif|caption=}}<br />
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{{SingleImage|imageWidthPlusTen=750|imageURL=http://www.viz.tamu.edu/courses/viza626/10Fall/cellAut1.gif|caption=Rule Set 53}}<br />
The eight result bits can be used to uniquely name the rule set with a rule number.
The eight result bits can be used to uniquely name the rule set with a rule number.
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C<sub>i</sub>(T+1) = 00110101 = 53  
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00110101<sub>2</sub> = 53  
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thus the set of transitions shown above are called "rule number 53."
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thus the set of transitions shown above are called "rule number 53" or "rule set number 53"
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For the general case:  <br />  <br />
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For each possible combination of state and context, a state for the next time step must be specified.  <br />
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Where:
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* K = The number of states in each cell
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* R = The number of cells to either side that provide context
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<blockquote>
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the number transitions in a rule set = K<sup>(2R+1)</sup> <br />
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</blockquote>
[[http://philipgalanter.com/howdy/applets/1dca/index.html Click here to run a one dimensional cellular automata applet.]]
[[http://philipgalanter.com/howdy/applets/1dca/index.html Click here to run a one dimensional cellular automata applet.]]
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[[http://mathworld.wolfram.com/ElementaryCellularAutomaton.html Click here to access a Wolfram Mathworld page illustrating all 256 rules.]]
==Wolfram's Classification==
==Wolfram's Classification==
(Define) and count the number that will yield a "Quiescent" result.<br />
(Define) and count the number that will yield a "Quiescent" result.<br />
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λ = fraction of states that are quiescent<br />
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λ = fraction of states that are not quiescent, i.e. the fraction of states that "result in life"<br />
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λ = N - Nq/N<br />
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N = K<sup>(2R+1)</sup> <br />
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Nq = count the number of rules resulting in quiescence<br />
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λ = (N - Nq/N<br />
e.g. for rule number 124<br />
e.g. for rule number 124<br />
{{SingleImage|imageWidthPlusTen=510|imageURL=http://www.viz.tamu.edu/courses/viza626/10Fall/cellAut2.gif|caption=}}<br />
{{SingleImage|imageWidthPlusTen=510|imageURL=http://www.viz.tamu.edu/courses/viza626/10Fall/cellAut2.gif|caption=}}<br />
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λ = 8-2/8 = .75<br />
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N = K<sup>(2R+1)</sup> = 2<sup>((2*1)+1)</sup> = 8<br />
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Nq = 2<br />
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λ = ( 8-2 )/8 = .75<br /><br />
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{{SingleImage|imageWidthPlusTen=510|imageURL=http://www.viz.tamu.edu/courses/viza626/10Fall/cellAut3.gif|caption=}}<br />
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{{SingleImage|imageWidthPlusTen=750|imageURL=http://www.viz.tamu.edu/courses/viza626/10Fall/cellAut3.gif|caption=}}<br />
==Two Dimensional Cellular Automaton==
==Two Dimensional Cellular Automaton==
e.g. Conway's Game of Life<br />
e.g. Conway's Game of Life<br />
{{SingleImage|imageWidthPlusTen=510|imageURL=http://www.viz.tamu.edu/courses/viza626/10Fall/cellAut5.gif|caption=}}<br />
{{SingleImage|imageWidthPlusTen=510|imageURL=http://www.viz.tamu.edu/courses/viza626/10Fall/cellAut5.gif|caption=}}<br />
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== External Links ==
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[http://www.stephenwolfram.com/publications/recent/nksmain/ An Introduction to Cellular Automata by Stephen Wolfram.]

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