Cellular automata

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Current revision (22:14, 18 September 2013) (view source)
(Christopher Langton's Lambda)
 
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each cell:
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Each cell has the same number of possible states:
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* K = Number of States.
* K = Number of States.
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* R = Number of neighbors.
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At each time step the next state is calculated on the basis of the present state of the cell and some number of its nearest neighbors:
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* R = Number of neighbors considered to either side
* T = Time step.
* T = Time step.
The basic Wolfram cellular automaton uses only K = 2 states and R = 1 neighbor to either side.
The basic Wolfram cellular automaton uses only K = 2 states and R = 1 neighbor to either side.
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====Basic Example:====
 
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'''Number of rules = number of possible states'''
 
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* K = 2 (two binary states, 1 and 0).
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==Example of a Basic Cellular Automaton Rule and Rule Number==
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* R = 1 (left right neighbors)
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In the most basic one dimensional cellular automaton, where:
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* K = 2 (each cell has two states, 1 and 0).
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* R = 1 (the context for each cell includes one on neighbor to the left, and one to the right, wrapping around at the ends)
<blockquote>
<blockquote>
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General case: K<sup>(2R+1)</sup> <br />
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K<sup>(2R+1)</sup>=2<sup>((2 &times; 1) + 1)</sup>= 2<sup>3</sup> = 8
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<br />
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</blockquote>
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2<sup>((2 &times; 1) + 1)</sup>= 2<sup>3</sup> = 8
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There are eight possible transitions. <br />
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Therefore there are 2<sup>8</sup> = 256 possible rule sets. <br />
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The rule sets can be exhaustively listed by counting, in this case using eight bits.
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Here is an example of a rule set.
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The eight result bits can be used to uniquely name the rule set with a rule number.
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00110101<sub>2</sub> = 53
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thus the set of transitions shown above are called "rule number 53" or "rule set number 53"
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For the general case:  <br />  <br />
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For each possible combination of state and context, a state for the next time step must be specified.  <br />
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Where:
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* K = The number of states in each cell
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* R = The number of cells to either side that provide context
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<blockquote>
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the number transitions in a rule set = K<sup>(2R+1)</sup> <br />
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</blockquote>
</blockquote>
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There are 8 states/rules in the typical example.
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[[http://philipgalanter.com/howdy/applets/1dca/index.html Click here to run a one dimensional cellular automata applet.]]
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==Numbering Systems==
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[[http://mathworld.wolfram.com/ElementaryCellularAutomaton.html Click here to access a Wolfram Mathworld page illustrating all 256 rules.]]
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# Simply "turn" result on its side:
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#: C<sub>i</sub>(T+1) = 01111110 = 124
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#: '''"rule number 124"'''
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==Wolfram's Classification==
==Wolfram's Classification==
(Define) and count the number that will yield a "Quiescent" result.<br />
(Define) and count the number that will yield a "Quiescent" result.<br />
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λ = fraction of states that are quiescent<br />
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λ = fraction of states that are not quiescent, i.e. the fraction of states that "result in life"<br />
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λ = N - Nq/N<br />
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N = K<sup>(2R+1)</sup> <br />
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Nq = count the number of rules resulting in quiescence<br />
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λ = (N - Nq/N<br />
e.g. for rule number 124<br />
e.g. for rule number 124<br />
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λ = 8-2/8 = .75<br />
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N = K<sup>(2R+1)</sup> = 2<sup>((2*1)+1)</sup> = 8<br />
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Nq = 2<br />
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λ = ( 8-2 )/8 = .75<br /><br />
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==Two Dimensional Cellular Automaton==
==Two Dimensional Cellular Automaton==
e.g. Conway's Game of Life<br />
e.g. Conway's Game of Life<br />
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== External Links ==
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[http://www.stephenwolfram.com/publications/recent/nksmain/ An Introduction to Cellular Automata by Stephen Wolfram.]

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