A brief taxonomy of chance in art

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'''Procedural Randomization''' - In the most popular notion of chance art, a procedure such as rolling dice, drawing slips of paper out of a hat, etc. can be used to order the micro-events making up the composition. For example, [[John Cage]] would flip coins to determine the pitches and durations for a musical score, and [[Ellsworth Kelly]] used dice to determine  the color and placement of elements in visual works.
'''Procedural Randomization''' - In the most popular notion of chance art, a procedure such as rolling dice, drawing slips of paper out of a hat, etc. can be used to order the micro-events making up the composition. For example, [[John Cage]] would flip coins to determine the pitches and durations for a musical score, and [[Ellsworth Kelly]] used dice to determine  the color and placement of elements in visual works.
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'''Procedural Unpredictability''' - The artist may choose to use a generative process where a stable external source of information is mapped into some aspect of the esthetic experience. Often this introduces a chance aspect because while the influence is not random, the result cannot be anticipated. For example, economic data may be used to determine the size, color, and positioning of objects in an installation.</BLOCKQUOTE>
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'''Procedural Unpredictability''' - The artist may choose to use a generative process where a stable external source of information is mapped into some aspect of the esthetic experience. Often this introduces a chance aspect because while the influence is not random, the result cannot be anticipated. For example, economic data may be used to determine the size, color, and positioning of objects in an installation.
'''Current Events''' - Work with clear content or strong narrative can be significantly colored by unanticipated events that capture the public's attention.
'''Current Events''' - Work with clear content or strong narrative can be significantly colored by unanticipated events that capture the public's attention.
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== Links ==
 
[[Category:Systems]]
[[Category:Systems]]
[[Category:Simple Highly Disordered Systems]]
[[Category:Simple Highly Disordered Systems]]
[[Category:Theory]]
[[Category:Theory]]

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