A brief taxonomy of chance in art

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== Composition ==
== Composition ==
<SPAN STYLE="font-size: larger;">The conceptualization phase prior to the creation of the physical object or event. </SPAN>
<SPAN STYLE="font-size: larger;">The conceptualization phase prior to the creation of the physical object or event. </SPAN>
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'''Procedural Randomization''' - In the most popular notion of chance art, a procedure such as rolling dice, drawing slips of paper out of a hat, etc. can be used to order the micro-events making up the composition. For example, [[John Cage]] would flip coins to determine the pitches and durations for a musical score, and [[Ellsworth Kelly]] used dice to determine  the color and placement of elements in visual works.
'''Procedural Randomization''' - In the most popular notion of chance art, a procedure such as rolling dice, drawing slips of paper out of a hat, etc. can be used to order the micro-events making up the composition. For example, [[John Cage]] would flip coins to determine the pitches and durations for a musical score, and [[Ellsworth Kelly]] used dice to determine  the color and placement of elements in visual works.
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'''Procedural Unpredictability''' - The artist may choose to use a generative process where a stable external source of information is mapped into some aspect of the esthetic experience. Often this introduces a chance aspect because while the influence is not random, the result cannot be anticipated. For example, economic data may be used to determine the size, color, and positioning of objects in an installation.</BLOCKQUOTE>
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'''Procedural Unpredictability''' - The artist may choose to use a generative process where a stable external source of information is mapped into some aspect of the esthetic experience. Often this introduces a chance aspect because while the influence is not random, the result cannot be anticipated. For example, economic data may be used to determine the size, color, and positioning of objects in an installation.
== Execution ==
== Execution ==
<SPAN STYLE="font-size: larger;">The actual creation of the physical object or event. </SPAN>
<SPAN STYLE="font-size: larger;">The actual creation of the physical object or event. </SPAN>
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'''Ambiguity, Interpretation, and Error''' - There is always an unpredictable gap between the conception and the realization of a physical artwork or performance. Contributing factors include ambiguity within the composition, and interpretation or errors on the part of the fabricator or performer. A composer may actively encourage such variance by obscuring the instructions in some way, or by intentionally providing instructions which are nonsensical or impossible to implement.
'''Ambiguity, Interpretation, and Error''' - There is always an unpredictable gap between the conception and the realization of a physical artwork or performance. Contributing factors include ambiguity within the composition, and interpretation or errors on the part of the fabricator or performer. A composer may actively encourage such variance by obscuring the instructions in some way, or by intentionally providing instructions which are nonsensical or impossible to implement.
== Presentation ==
== Presentation ==
<SPAN STYLE="font-size: larger;">Art is never experienced as an insulated and isolated event.</SPAN>
<SPAN STYLE="font-size: larger;">Art is never experienced as an insulated and isolated event.</SPAN>
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'''Audience Mood''' - As every performer eventually finds out, &quot;bad&quot; audiences exist, and there is usually little the artist can do about it. This is, in part, a statistical reality akin to a streak of bad hands in a poker game. But sometimes there is a specific cause, such as the audience standing in the rain waiting for tickets. Fortunately &quot;good&quot; audiences also exist.  
'''Audience Mood''' - As every performer eventually finds out, &quot;bad&quot; audiences exist, and there is usually little the artist can do about it. This is, in part, a statistical reality akin to a streak of bad hands in a poker game. But sometimes there is a specific cause, such as the audience standing in the rain waiting for tickets. Fortunately &quot;good&quot; audiences also exist.  
'''Current Events''' - Work with clear content or strong narrative can be significantly colored by unanticipated events that capture the public's attention.
'''Current Events''' - Work with clear content or strong narrative can be significantly colored by unanticipated events that capture the public's attention.
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== Links ==
 
[[Category:Systems]]
[[Category:Systems]]
[[Category:Simple Highly Disordered Systems]]
[[Category:Simple Highly Disordered Systems]]
[[Category:Theory]]
[[Category:Theory]]

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