A brief taxonomy of chance in art

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<SPAN STYLE="font-size: larger;"> <B>Composition</B> - the conceptualization phase prior to the creation of the physical object or event. </SPAN>
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== Composition ==
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<BLOCKQUOTE>  <B>Procedural Randomization</B> - In the most popular notion of chance art, a procedure such as rolling dice, drawing slips of paper out of a hat, etc. can be used to order the micro-events making up the composition. For example, [[John Cage]] would flip coins to determine the pitches and durations for a musical score, and [[Ellsworth Kelly]] used dice to determine  the color and placement of elements in visual works.
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<SPAN STYLE="font-size: larger;">The conceptualization phase prior to the creation of the physical object or event. </SPAN>
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<B>Procedural Unpredictability </B> - The artist may choose to use a generative process where a stable external source of information is mapped into some aspect of the esthetic experience. Often this introduces a chance aspect because while the influence is not random, the result cannot be anticipated. For example, economic data may be used to determine the size, color, and positioning of objects in an installation.</BLOCKQUOTE>
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<SPAN STYLE="font-size: larger;"><B>Execution </B>- the actual creation of the physical object or event.
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'''Procedural Randomization''' - In the most popular notion of chance art, a procedure such as rolling dice, drawing slips of paper out of a hat, etc. can be used to order the micro-events making up the composition. For example, [[John Cage]] would flip coins to determine the pitches and durations for a musical score, and [[Ellsworth Kelly]] used dice to determine  the color and placement of elements in visual works.
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<BLOCKQUOTE>  <B>Ambiguity, Interpretation, and Error</B> - There is always an unpredictable gap between the conception and the realization of a physical artwork or performance. Contributing factors include ambiguity within the composition, and interpretation or errors on the part of the fabricator or performer. A composer may actively encourage such variance by obscuring the instructions in some way, or by intentionally providing instructions which are nonsensical or impossible to implement.
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'''Procedural Unpredictability''' - The artist may choose to use a generative process where a stable external source of information is mapped into some aspect of the esthetic experience. Often this introduces a chance aspect because while the influence is not random, the result cannot be anticipated. For example, economic data may be used to determine the size, color, and positioning of objects in an installation.
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<B>Improvisation</B> - As noted above the composer always turns some degree of control in interpretation over to the fabricator or performer. When this is intentional to a  significant degree it enters the realm of improvisation.  Jazz is a musical form with improvisation as one of its defining aspects.
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== Execution ==
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<B>Audience Interaction</B> - In some cases the artist may turn explicit control over to the audience, with the result being unpredictable to a greater or lesser extent. Examples may include interactive digital multimedia, audience participation in theater, or situations which blur the performer/audience distinction such as Alan Kaprow's happenings.
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<SPAN STYLE="font-size: larger;">The actual creation of the physical object or event. </SPAN>
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<B>Media Unpredictability </B> - All physical media has a noise level and limited range of control.
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'''Ambiguity, Interpretation, and Error''' - There is always an unpredictable gap between the conception and the realization of a physical artwork or performance. Contributing factors include ambiguity within the composition, and interpretation or errors on the part of the fabricator or performer. A composer may actively encourage such variance by obscuring the instructions in some way, or by intentionally providing instructions which are nonsensical or impossible to implement.
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'''Improvisation''' - As noted above the composer always turns some degree of control in interpretation over to the fabricator or performer. When this is intentional to a  significant degree it enters the realm of improvisation.  Jazz is a musical form with improvisation as one of its defining aspects.
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'''Audience Interaction''' - In some cases the artist may turn explicit control over to the audience, with the result being unpredictable to a greater or lesser extent. Examples may include interactive digital multimedia, audience participation in theater, or situations which blur the performer/audience distinction such as Alan Kaprow's happenings.
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'''Media Unpredictability''' - All physical media has a noise level and limited range of control.
<BLOCKQUOTE> <B>Natural Variance</B> - Materials, especially those used in the visual arts, can only be controlled to a limited extent. Beyond that point they may show an overall behavior that is expected and yet  random in microstructure.  To some extent this is the kind of chance behavior that can't be prevented. But it can also be a generative choice. For example, ceramic glaze is a medium with a predictable  overall &quot;look&quot;, although the exact coloration and shape of any small area is unpredictable.
<BLOCKQUOTE> <B>Natural Variance</B> - Materials, especially those used in the visual arts, can only be controlled to a limited extent. Beyond that point they may show an overall behavior that is expected and yet  random in microstructure.  To some extent this is the kind of chance behavior that can't be prevented. But it can also be a generative choice. For example, ceramic glaze is a medium with a predictable  overall &quot;look&quot;, although the exact coloration and shape of any small area is unpredictable.
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<B>Shifts in Scale</B> - Artists can exploit  usually unseen unpredictability in a medium by using shifts in scale. For example, Gerhardt Richter has produced large abstract images by greatly enlarging small photographs of individual brush strokes. Sound designers will often do something similar by stretching or pitch shifting samples.
<B>Shifts in Scale</B> - Artists can exploit  usually unseen unpredictability in a medium by using shifts in scale. For example, Gerhardt Richter has produced large abstract images by greatly enlarging small photographs of individual brush strokes. Sound designers will often do something similar by stretching or pitch shifting samples.
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<SPAN STYLE="font-size: larger;"><B>Presentation</B> - art is never experienced as an insulated and isolated event.</SPAN>
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== Presentation ==
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<SPAN STYLE="font-size: larger;">Art is never experienced as an insulated and isolated event.</SPAN>
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<BLOCKQUOTE>  <B>Audience Mood</B> - As every performer eventually finds out, &quot;bad&quot; audiences exist, and there is usually little the artist can do about it. This is, in part, a statistical reality akin to a streak of bad hands in a poker game. But sometimes there is a specific cause, such as the audience standing in the rain waiting for tickets. Fortunately &quot;good&quot; audiences also exist.
 
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<B>Audience Demographics</B> - What the audience brings to the art in terms of their own knowledge and experience is a key, and often unpredictable, element that determines how effective the work will be.<B>
 
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Surrounding Art</B> - Artists working prior to the planning of a group show, film festival, or concert cannot  anticipate how the surrounding work will impact the audience's experience of their work.  <B>
 
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Current Events</B> - Work with clear content or strong narrative can be significantly colored by unanticipated events that capture the public's attention.</BLOCKQUOTE>
 
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== Links ==
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'''Audience Mood''' - As every performer eventually finds out, &quot;bad&quot; audiences exist, and there is usually little the artist can do about it. This is, in part, a statistical reality akin to a streak of bad hands in a poker game. But sometimes there is a specific cause, such as the audience standing in the rain waiting for tickets. Fortunately &quot;good&quot; audiences also exist.
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'''Audience Demographics''' - What the audience brings to the art in terms of their own knowledge and experience is a key, and often unpredictable, element that determines how effective the work will be.
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'''Surrounding Art''' - Artists working prior to the planning of a group show, film festival, or concert cannot  anticipate how the surrounding work will impact the audience's experience of their work. 
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'''Current Events''' - Work with clear content or strong narrative can be significantly colored by unanticipated events that capture the public's attention.
[[Category:Systems]]
[[Category:Systems]]
[[Category:Simple Highly Disordered Systems]]
[[Category:Simple Highly Disordered Systems]]
[[Category:Theory]]
[[Category:Theory]]

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