A brief taxonomy of chance in art

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== Composition ==
== Composition ==
<SPAN STYLE="font-size: larger;">The conceptualization phase prior to the creation of the physical object or event. </SPAN>
<SPAN STYLE="font-size: larger;">The conceptualization phase prior to the creation of the physical object or event. </SPAN>
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'''Procedural Randomization''' - In the most popular notion of chance art, a procedure such as rolling dice, drawing slips of paper out of a hat, etc. can be used to order the micro-events making up the composition. For example, [[John Cage]] would flip coins to determine the pitches and durations for a musical score, and [[Ellsworth Kelly]] used dice to determine  the color and placement of elements in visual works.
'''Procedural Randomization''' - In the most popular notion of chance art, a procedure such as rolling dice, drawing slips of paper out of a hat, etc. can be used to order the micro-events making up the composition. For example, [[John Cage]] would flip coins to determine the pitches and durations for a musical score, and [[Ellsworth Kelly]] used dice to determine  the color and placement of elements in visual works.
== Execution ==
== Execution ==
<SPAN STYLE="font-size: larger;">The actual creation of the physical object or event. </SPAN>
<SPAN STYLE="font-size: larger;">The actual creation of the physical object or event. </SPAN>
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'''Ambiguity, Interpretation, and Error''' - There is always an unpredictable gap between the conception and the realization of a physical artwork or performance. Contributing factors include ambiguity within the composition, and interpretation or errors on the part of the fabricator or performer. A composer may actively encourage such variance by obscuring the instructions in some way, or by intentionally providing instructions which are nonsensical or impossible to implement.
'''Ambiguity, Interpretation, and Error''' - There is always an unpredictable gap between the conception and the realization of a physical artwork or performance. Contributing factors include ambiguity within the composition, and interpretation or errors on the part of the fabricator or performer. A composer may actively encourage such variance by obscuring the instructions in some way, or by intentionally providing instructions which are nonsensical or impossible to implement.
== Presentation ==
== Presentation ==
<SPAN STYLE="font-size: larger;">Art is never experienced as an insulated and isolated event.</SPAN>
<SPAN STYLE="font-size: larger;">Art is never experienced as an insulated and isolated event.</SPAN>
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'''Audience Mood''' - As every performer eventually finds out, &quot;bad&quot; audiences exist, and there is usually little the artist can do about it. This is, in part, a statistical reality akin to a streak of bad hands in a poker game. But sometimes there is a specific cause, such as the audience standing in the rain waiting for tickets. Fortunately &quot;good&quot; audiences also exist.  
'''Audience Mood''' - As every performer eventually finds out, &quot;bad&quot; audiences exist, and there is usually little the artist can do about it. This is, in part, a statistical reality akin to a streak of bad hands in a poker game. But sometimes there is a specific cause, such as the audience standing in the rain waiting for tickets. Fortunately &quot;good&quot; audiences also exist.  

Revision as of 20:20, 26 December 2007

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