A brief taxonomy of chance in art
From GenerativeArt
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== Composition == | == Composition == | ||
<SPAN STYLE="font-size: larger;">The conceptualization phase prior to the creation of the physical object or event. </SPAN> | <SPAN STYLE="font-size: larger;">The conceptualization phase prior to the creation of the physical object or event. </SPAN> | ||
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'''Procedural Randomization''' - In the most popular notion of chance art, a procedure such as rolling dice, drawing slips of paper out of a hat, etc. can be used to order the micro-events making up the composition. For example, [[John Cage]] would flip coins to determine the pitches and durations for a musical score, and [[Ellsworth Kelly]] used dice to determine the color and placement of elements in visual works. | '''Procedural Randomization''' - In the most popular notion of chance art, a procedure such as rolling dice, drawing slips of paper out of a hat, etc. can be used to order the micro-events making up the composition. For example, [[John Cage]] would flip coins to determine the pitches and durations for a musical score, and [[Ellsworth Kelly]] used dice to determine the color and placement of elements in visual works. | ||
== Execution == | == Execution == | ||
<SPAN STYLE="font-size: larger;">The actual creation of the physical object or event. </SPAN> | <SPAN STYLE="font-size: larger;">The actual creation of the physical object or event. </SPAN> | ||
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'''Ambiguity, Interpretation, and Error''' - There is always an unpredictable gap between the conception and the realization of a physical artwork or performance. Contributing factors include ambiguity within the composition, and interpretation or errors on the part of the fabricator or performer. A composer may actively encourage such variance by obscuring the instructions in some way, or by intentionally providing instructions which are nonsensical or impossible to implement. | '''Ambiguity, Interpretation, and Error''' - There is always an unpredictable gap between the conception and the realization of a physical artwork or performance. Contributing factors include ambiguity within the composition, and interpretation or errors on the part of the fabricator or performer. A composer may actively encourage such variance by obscuring the instructions in some way, or by intentionally providing instructions which are nonsensical or impossible to implement. | ||
== Presentation == | == Presentation == | ||
<SPAN STYLE="font-size: larger;">Art is never experienced as an insulated and isolated event.</SPAN> | <SPAN STYLE="font-size: larger;">Art is never experienced as an insulated and isolated event.</SPAN> | ||
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'''Audience Mood''' - As every performer eventually finds out, "bad" audiences exist, and there is usually little the artist can do about it. This is, in part, a statistical reality akin to a streak of bad hands in a poker game. But sometimes there is a specific cause, such as the audience standing in the rain waiting for tickets. Fortunately "good" audiences also exist. | '''Audience Mood''' - As every performer eventually finds out, "bad" audiences exist, and there is usually little the artist can do about it. This is, in part, a statistical reality akin to a streak of bad hands in a poker game. But sometimes there is a specific cause, such as the audience standing in the rain waiting for tickets. Fortunately "good" audiences also exist. |